Article ID Journal Published Year Pages File Type
710941 IFAC-PapersOnLine 2016 6 Pages PDF
Abstract

The paper considers using gaming technology at higher school, advantages and disadvantages of this method. The results of students’ opinion poll based on associative arrays are presented. The authors give recommendations how to implement gamification in teaching process, and an example of using this method in introducing students to the history of automatic control.

Related Topics
Physical Sciences and Engineering Engineering Computational Mechanics
Authors
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