Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
710941 | IFAC-PapersOnLine | 2016 | 6 Pages |
Abstract
The paper considers using gaming technology at higher school, advantages and disadvantages of this method. The results of students’ opinion poll based on associative arrays are presented. The authors give recommendations how to implement gamification in teaching process, and an example of using this method in introducing students to the history of automatic control.
Keywords
Related Topics
Physical Sciences and Engineering
Engineering
Computational Mechanics
Authors
N.A. Pakshina, J.P. Emelianova, M.V. Pravdina, K.O. Ogorodnikov,