Article ID Journal Published Year Pages File Type
724410 IFAC Proceedings Volumes 2006 6 Pages PDF
Abstract

In this paper a computer game implemented as an applet for use in a graduate course in nonlinear control theory is described, and the learning value of the game is substantiated using different learning theories and theories related to ICT. The case study of the applet is a mass-damper-spring system with a nonlinear spring characteristic, and a game with a highscore list has been made out of the system to stimulate student competition and motivation.

Related Topics
Physical Sciences and Engineering Engineering Computational Mechanics