Article ID Journal Published Year Pages File Type
853426 Procedia Engineering 2016 6 Pages PDF
Abstract
Therapy of injured professional and amateur sportsmen can take long periods of time. It is important to promote sustained motivation during long rehabilitation phases. Live feedback and playful applications enhance the compliance of users. For this project the newest version of the Microsoft Kinect sensor (Kinect v2) was used and implemented into a prototype for supervised rehabilitation of injured athletes. A playful approach combined with a proper gamification concept ensures a constant high level of motivation for athletes of all ages recovering from injuries.
Related Topics
Physical Sciences and Engineering Engineering Engineering (General)
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