Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
863758 | Procedia Engineering | 2011 | 6 Pages |
Abstract
In this paper, the overall designing idea on real terrain is firstly proposed, the geometric modeling process is introduced, BinSplit binary segmentation algorithm is put forward based on fractal theory and midpoint displacement algorithm idea. Then visualization of 3-D terrain based on OpenGL is accomplished; thus real sense terrain is generated and good result is gained.
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