Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
8837765 | Behavioural Brain Research | 2018 | 9 Pages |
Abstract
The PIT-Paradigm demonstrated the effects of stimuli conditioned to rewards related to Internet gaming and Internet shopping applications on instrumental responding to obtain such rewards. Findings also indicated that severity of problematic Internet gaming, but not Internet shopping, contributed to the acquisition of knowledge of the experimental contingencies. Stress, extraversion, neuroticism and gender emerged as further predictors. The strength of expectancy of the different reinforcers affected the 'gaming PIT'-Effect; however, none of the variables assessed in the present study showed any effect on the 'shopping PIT'-Effect. Future studies including participants with pathological use patterns that can be classified as internet use disorder are warranted to extend these findings.
Keywords
Related Topics
Life Sciences
Neuroscience
Behavioral Neuroscience
Authors
Verena Vogel, Ines Kollei, Theodora Duka, Jan Snagowski, Matthias Brand, Astrid Müller, Sabine Loeber,