Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
8959070 | Biological Psychiatry: Cognitive Neuroscience and Neuroimaging | 2018 | 44 Pages |
Abstract
We show that active inference, through epistemic and value-based goals, enables simulated subjects to actively develop detailed representations of gaming environments, and we demonstrate the use of a principled algorithmic and neurobiological framework for testing hypotheses in psychiatric illness.
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Authors
Maell Cullen, Ben Davey, Karl J. Friston, Rosalyn J. Moran,