Article ID Journal Published Year Pages File Type
919998 Acta Psychologica 2012 8 Pages PDF
Abstract

Previous research has clearly demonstrated action video game improvements in visual and spatial attention. The present study investigated action video game related changes in the resolution of representations for both dynamic and stationary objects by comparing video game players (VGP) and non-video game players (NVGP). In a color wheel task (adapted from Zhang & Luck, 2008) where viewers were asked to freely recall the color of briefly presented objects, we found that VGPs were more accurate than NVGPs. Furthermore, in the Multiple Identity Tracking task (Horowitz et al., 2007), we found that VGPs were able to track not only more objects but also maintain identity of tracked objects better than NVGPs. Finally, we demonstrated that VGPs had greater attentional breadth and higher spatial representation resolution.

► We compared action video game players (VGP) and non-video game players (NVGP). ► We examined visual representations of dynamic and stationary objects. ► VGPs outperformed the NVGPs in tasks that measure visual and spatial attention. ► VGPs were found to have more detailed object representations than NVGPs. ► VGPs were found to have enhanced spatial representations than NVGPs.

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Life Sciences Neuroscience Cognitive Neuroscience
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