Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
933757 | Journal of Pragmatics | 2009 | 14 Pages |
The aim of this paper is to analyse the way social gatherings are collaboratively accomplished in two highly different settings, routine mobile phone conversations, and a location-aware mobile game, through a single, sequentially ordered interactional device based on participants producing mutually ratified ‘co-proximity events’. It starts from their doing ‘co-localization work’, that is, collaboratively establishing their locations, which provides them with opportunities to assess their mutual locations as some form of proximity. I show how such ‘co-proximity events’ achieved within talk-in-interaction enact the relevance of a future face-to-face encounter, and project an invitation to meet as a relevant ‘next’ in the interactional sequence. In the location-aware system, the game infrastructure and interfaces assume agency in the discovery of co-proximity, by providing players with opportunities to see the presence of their icons on a single map. I show how players treat such a display as a form of mediated co-proximity, with the same interactional and sequential consequences as in mobile phone conversations. The sequence-sensitive interactional device I identify here allows the collaborative production of social encounters. It weaves mobility and sociality, proximity and hospitality, and can be argued to possess a wider anthropological significance.