Article ID Journal Published Year Pages File Type
979400 Physica A: Statistical Mechanics and its Applications 2009 8 Pages PDF
Abstract

We introduce a two-player model of reinforcement learning with memory. Past actions of an iterated game are stored in a memory and used to determine player’s next action. To examine the behaviour of the model some approximate methods are used and confronted against numerical simulations and exact master equation. When the length of memory of players increases to infinity the model undergoes an absorbing-state phase transition. Performance of examined strategies is checked in the prisoner’ dilemma game. It turns out that it is advantageous to have a large memory in symmetric games, but it is better to have a short memory in asymmetric ones.

Related Topics
Physical Sciences and Engineering Mathematics Mathematical Physics
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