Article ID Journal Published Year Pages File Type
10132571 Computers in Human Behavior 2019 32 Pages PDF
Abstract
Overlaying virtual species in real-world environments by Pokémon Go has sparked controversy over the security, privacy, social, ethical, and moral implications of mixed-reality technologies. While the GPS-enabled Pokémon Go in-game activities have contributed to improving players' relationships with their real-world surroundings and enriched players' mixed-reality experiences, the question of whether players' in-game experiences have driven them to unintentionally develop unwanted behaviors that could evolve to be part of their real-life habits remains unanswered. Inspired by previously reported real-world Pokémon Go-related stories, we formulate six hypothetical in-game scenarios that place respondents in vulnerable positions, and then ask 5739 crowd workers about the most likely behavioral decisions that they would take when being engaged in these mixed-reality scenarios. We then compare the decisions of 3492 active Pokémon Go players with the decisions obtained from non-players and present an extensive investigation of whether Pokémon Go has contributed to forming motives for trespassing into private properties, violating respected regulations, compromising personal physical safety, violating street-crossing rules and parking cars in illegal spots. Overall, the long-term negative impact that Pokémon Go players have exhibited in our studies is minimal, and could have been caused by other influential factors, such as players' contextual and personal attributes.
Related Topics
Physical Sciences and Engineering Computer Science Computer Science Applications
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