Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
10312615 | Computers in Human Behavior | 2015 | 10 Pages |
Abstract
The learning scenarios described in this work reach further than any previous approach. The connections between augmented reality (AR) and traditional learning based on textbooks through the well-known augmented books also known as “magic books,” are already there. However, they are restricted to just a few isolated uses that commonly take place on a PC showing 3D information with few actions in higher education. In a collaborative and autonomous way, this work combines every learning process from the electrical machines course in the electrical engineering degree. It allows interactive and autonomous studying as well as collaborative performance of laboratory practices with other students and without a teacher's assistance. Tools presented in this work achieve a connection between the theoretical explanations and the laboratory practices using augmented reality as a nexus. Students feel comfortable about it and consider that tools are nice, easy, and useful, according to the goal of learning contents, training on performance, and design of installations and machines.
Keywords
Related Topics
Physical Sciences and Engineering
Computer Science
Computer Science Applications
Authors
Jorge MartÃn-Gutiérrez, Peña Fabiani, Wanda Benesova, MarÃa Dolores Meneses, Carlos E. Mora,