Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
10312711 | Computers in Human Behavior | 2016 | 8 Pages |
Abstract
Video games offer a unique and flexible virtual environment in which to study human performance in response to virtual situational characteristics. In an experimental design, participants in the current study were presented with two conditions in an action video game environment. In Condition 1, the same virtual situation was presented on three occasions. In Condition 2, three different virtual situations were presented. Results revealed that person Ã situation interactions were of a notable magnitude, regardless as to whether the same or different situations were presented to participants, suggesting the presence of intraindividual effects across occasions. However, a general performance effect was only identifiable to a meaningful extent when different situations were presented (i.e., in Condition 2 only), suggesting that the presence of different situations is necessary in order for participants to exhibit general performance variability.
Keywords
Related Topics
Physical Sciences and Engineering
Computer Science
Computer Science Applications
Authors
Duncan J.R. Jackson, Sahangsoon Kim, Choonwoo Lee, Youngjun Choi, Jihee Song,