Article ID Journal Published Year Pages File Type
10321702 Entertainment Computing 2013 14 Pages PDF
Abstract
► Compared gesture recognition accuracy among five machine learning algorithms. ► Tested Decision Trees, Bayesian Networks, Linear Classifier, Support Vector Machines, and an AdaBoost-based Classifier. ► Conducted a user study with 27 participants, resulting in a database of 17,890 gesture samples. ► Investigated how recognition accuracy results translate to a video game environment. ► Suggest strategies for game developers who want to use 3D gestures in video games.
Related Topics
Physical Sciences and Engineering Computer Science Artificial Intelligence
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