Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
10321703 | Entertainment Computing | 2013 | 14 Pages |
Abstract
⺠We present two methods for evaluating player experience in outdoor pervasive games. ⺠The methods, OPOS and GroupSorter, have been applied in three case studies. ⺠OPOS is valuable for quantifying player behavior but is time consuming. ⺠GroupSorter provides a natural way for children to offer qualitative data.
Related Topics
Physical Sciences and Engineering
Computer Science
Artificial Intelligence
Authors
Iris Soute, Saskia Bakker, Remco Magielse, Panos Markopoulos,