Article ID Journal Published Year Pages File Type
10321705 Entertainment Computing 2013 10 Pages PDF
Abstract
► We created a game to monitor the effects of difficulty on different players. ► Casual players chose easier difficulties; regardless of their skill level. ► Experienced players enjoyed a game more so if a challenge was provided. ► Players enjoy a game more so if the game meets their needs and not their ability.
Related Topics
Physical Sciences and Engineering Computer Science Artificial Intelligence
Authors
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