Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
10326931 | Robotics and Autonomous Systems | 2015 | 17 Pages |
Abstract
Trajectory generation for robotic vehicles tries to provide real time computing of a collision free path from one point to another, which usually involves minimizing a performance measure, to accomplish a desired task. A novel hierarchical method for generating near-optimal and collision free trajectories is proposed here to be used on-line in three-dimensional space. At the top level, the off-line optimal trajectory problem is solved in a complex environment, using B-spline interpolation and genetic algorithm, while considering the dynamic constraints of the vehicle. At the intermediate level, the path is modified for any possible on-line intersections with unexpected obstacles, using a minimum distance correction technique. The feasibility of the generated path is assessed at the lowest level by considering dynamic constraints of the vehicle. A novel method is presented at this level for correcting the path and obtaining near-optimal and dynamically feasible trajectories. Each part is assessed by a separate robotic vehicle to ensure the capability and performance. Lastly, the consistency between the levels of hierarchy is evaluated by presenting a differential-drive robot example. The final path is also verified with two commercial software codes for path planning and optimal trajectory generation.
Keywords
Related Topics
Physical Sciences and Engineering
Computer Science
Artificial Intelligence
Authors
Mahan Behroo, Afshin Banazadeh,