Article ID Journal Published Year Pages File Type
10327304 Computational Geometry 2005 13 Pages PDF
Abstract
We implemented prototypes of both algorithms and compared their running time on point sets uniformly distributed in the unit cube. Our algorithm is slightly faster. To compare the vertex coordinate compression capabilities of both algorithms we round the resulting sequences of vertex coordinates to 16-bit integers and compress them with a simple variable length code. Our algorithm achieves about 14% better vertex data compression than the algorithm from [Proceedings of 5th European Symposium on Algorithms (ESA), 1997, pp. 459-471].
Related Topics
Physical Sciences and Engineering Computer Science Computational Theory and Mathematics
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