Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
10327304 | Computational Geometry | 2005 | 13 Pages |
Abstract
We implemented prototypes of both algorithms and compared their running time on point sets uniformly distributed in the unit cube. Our algorithm is slightly faster. To compare the vertex coordinate compression capabilities of both algorithms we round the resulting sequences of vertex coordinates to 16-bit integers and compress them with a simple variable length code. Our algorithm achieves about 14% better vertex data compression than the algorithm from [Proceedings of 5th European Symposium on Algorithms (ESA), 1997, pp. 459-471].
Related Topics
Physical Sciences and Engineering
Computer Science
Computational Theory and Mathematics
Authors
Christian Sohler,