Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
10335639 | Computer-Aided Design | 2005 | 11 Pages |
Abstract
This paper presents a carefully chosen curve blending scheme between circles, which is based on angles, rather than point positions. The result is a class of circle splines that robustly produce fair-looking G2-continuous curves without any cusps or kinks, even through rather challenging, sparse sets of interpolation points. With a simple reparameterization the curves can also be made C2-continuous. The same method is usable in the plane, on the sphere, and in 3D space.
Related Topics
Physical Sciences and Engineering
Computer Science
Computer Graphics and Computer-Aided Design
Authors
Carlo H. Séquin, Kiha Lee, Jane Yen,