Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
10335919 | Computers & Graphics | 2011 | 11 Pages |
Abstract
⺠We present a robust and an efficient method for solving the inverse kinematics problem for general branched constrained skeletons. ⺠Solving inverse kinematics with optimization-based approach gives more smooth animations. ⺠The presented method compares well with professional 3D animation software.
Related Topics
Physical Sciences and Engineering
Computer Science
Computer Graphics and Computer-Aided Design
Authors
Morten Engell-Nørregård, Kenny Erleben,