Article ID Journal Published Year Pages File Type
10335919 Computers & Graphics 2011 11 Pages PDF
Abstract
► We present a robust and an efficient method for solving the inverse kinematics problem for general branched constrained skeletons. ► Solving inverse kinematics with optimization-based approach gives more smooth animations. ► The presented method compares well with professional 3D animation software.
Related Topics
Physical Sciences and Engineering Computer Science Computer Graphics and Computer-Aided Design
Authors
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