Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
10336424 | Computers & Graphics | 2012 | 8 Pages |
Abstract
⺠Global illumination effects are usually pre-computed for real-time rendering. ⺠Data is typically stored at vertices or in textures. ⺠Textures provide higher quality, but demand considerably more GPU memory. ⺠We combine both methods to significantly reduce memory requirement at same quality. ⺠Our method is fully automatic and has no impact on rendering performance.
Keywords
Related Topics
Physical Sciences and Engineering
Computer Science
Computer Graphics and Computer-Aided Design
Authors
Henry Schäfer, Jochen SüÃmuth, Cornelia Denk, Marc Stamminger,