Article ID Journal Published Year Pages File Type
10336424 Computers & Graphics 2012 8 Pages PDF
Abstract
► Global illumination effects are usually pre-computed for real-time rendering. ► Data is typically stored at vertices or in textures. ► Textures provide higher quality, but demand considerably more GPU memory. ► We combine both methods to significantly reduce memory requirement at same quality. ► Our method is fully automatic and has no impact on rendering performance.
Keywords
Related Topics
Physical Sciences and Engineering Computer Science Computer Graphics and Computer-Aided Design
Authors
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