Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
10336429 | Computers & Graphics | 2011 | 19 Pages |
Abstract
⺠Using a continuous 3D shape descriptor as mesh watermarking primitive. ⺠Robust mesh normalization based on volume moments. ⺠High watermark imperceptibility due to embedding in low-frequency components. ⺠Strong watermark robustness against connectivity attacks such as simplification and remeshing. ⺠Attempt to achieve robustness against 3D object representation conversion.
Related Topics
Physical Sciences and Engineering
Computer Science
Computer Graphics and Computer-Aided Design
Authors
Kai Wang, Guillaume Lavoué, Florence Denis, Atilla Baskurt,