Article ID Journal Published Year Pages File Type
10336429 Computers & Graphics 2011 19 Pages PDF
Abstract
► Using a continuous 3D shape descriptor as mesh watermarking primitive. ► Robust mesh normalization based on volume moments. ► High watermark imperceptibility due to embedding in low-frequency components. ► Strong watermark robustness against connectivity attacks such as simplification and remeshing. ► Attempt to achieve robustness against 3D object representation conversion.
Related Topics
Physical Sciences and Engineering Computer Science Computer Graphics and Computer-Aided Design
Authors
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