Article ID Journal Published Year Pages File Type
10336430 Computers & Graphics 2011 15 Pages PDF
Abstract
► Compared schemes: Nagata, Phong tessellation, NLSA (all degree-2), PN (degree-3). ► Geometric interpretation of all the methods. ► Close relation of Phong and NLSA, stability problems for Nagata on general meshes. ► Best performance on GPU: Phong; best on CPU: Nagata. ► Best approximate G1 continuity: PN; best sphere and torus reproduction: Nagata.
Keywords
Related Topics
Physical Sciences and Engineering Computer Science Computer Graphics and Computer-Aided Design
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