Article ID Journal Published Year Pages File Type
10336438 Computers & Graphics 2011 10 Pages PDF
Abstract
► We introduce the notion of exoskeleton as a curve network abstraction of 3D shapes that concisely captures both the global structure and the geometric complexity of the shape. ► We present a principled and versatile framework for the creation of exoskeletons by combining shape approximation and part-based segmentation. ► We showcase how our abstraction describes different categories of shapes. ► We discuss the benefits of our exoskeleton to traditional partitioning and simplification schemes.
Related Topics
Physical Sciences and Engineering Computer Science Computer Graphics and Computer-Aided Design
Authors
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