Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
10336438 | Computers & Graphics | 2011 | 10 Pages |
Abstract
⺠We introduce the notion of exoskeleton as a curve network abstraction of 3D shapes that concisely captures both the global structure and the geometric complexity of the shape. ⺠We present a principled and versatile framework for the creation of exoskeletons by combining shape approximation and part-based segmentation. ⺠We showcase how our abstraction describes different categories of shapes. ⺠We discuss the benefits of our exoskeleton to traditional partitioning and simplification schemes.
Related Topics
Physical Sciences and Engineering
Computer Science
Computer Graphics and Computer-Aided Design
Authors
Fernando de Goes, Siome Goldenstein, Mathieu Desbrun, Luiz Velho,