Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
10336464 | Computers & Graphics | 2005 | 15 Pages |
Abstract
In addition to the interface design and implementation, this paper describes a motion generation engine to produce various motion based on varying parameters that are given by the pen interface. We take a motion blending approach and construct motion blending modules with a set of small number of motion capture data for each type of motions. Finally, we present the results from user experiments and comparison with a transitional gamepad-based interface.
Keywords
Related Topics
Physical Sciences and Engineering
Computer Science
Computer Graphics and Computer-Aided Design
Authors
Masaki Oshita,