Article ID Journal Published Year Pages File Type
10336464 Computers & Graphics 2005 15 Pages PDF
Abstract
In addition to the interface design and implementation, this paper describes a motion generation engine to produce various motion based on varying parameters that are given by the pen interface. We take a motion blending approach and construct motion blending modules with a set of small number of motion capture data for each type of motions. Finally, we present the results from user experiments and comparison with a transitional gamepad-based interface.
Related Topics
Physical Sciences and Engineering Computer Science Computer Graphics and Computer-Aided Design
Authors
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