Article ID Journal Published Year Pages File Type
10336493 Computers & Graphics 2005 16 Pages PDF
Abstract
One of the main challenges presented by the implementation of such a rendering algorithm is the capture, organisation and tracking of the impostor textures needed for every object. This paper explores some ways of doing this using OpenGL in ways that make the best use of current consumer level graphics hardware.
Related Topics
Physical Sciences and Engineering Computer Science Computer Graphics and Computer-Aided Design
Authors
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