Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
10336950 | Computers & Graphics | 2011 | 10 Pages |
Abstract
⺠Real-time ray casting ABS surface on GPU. ⺠Rather than solving a univariate polynomial equation, we iteratively solve a nonlinear tri-variate polynomial system in object space to find first hit point, where initial guess is determined via isotopic polygonization. ⺠Adopting initial guesses by rasterization of isotopic polygonal mesh. ⺠Isolating roots by using polar surface. ⺠Explicitly computing silhouette and anti-aliasing along silhouette.
Related Topics
Physical Sciences and Engineering
Computer Science
Computer Graphics and Computer-Aided Design
Authors
Feifei Wei, Jieqing Feng,