Article ID Journal Published Year Pages File Type
10336950 Computers & Graphics 2011 10 Pages PDF
Abstract
► Real-time ray casting ABS surface on GPU. ► Rather than solving a univariate polynomial equation, we iteratively solve a nonlinear tri-variate polynomial system in object space to find first hit point, where initial guess is determined via isotopic polygonization. ► Adopting initial guesses by rasterization of isotopic polygonal mesh. ► Isolating roots by using polar surface. ► Explicitly computing silhouette and anti-aliasing along silhouette.
Related Topics
Physical Sciences and Engineering Computer Science Computer Graphics and Computer-Aided Design
Authors
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