| Article ID | Journal | Published Year | Pages | File Type | 
|---|---|---|---|---|
| 10336950 | Computers & Graphics | 2011 | 10 Pages | 
Abstract
												⺠Real-time ray casting ABS surface on GPU. ⺠Rather than solving a univariate polynomial equation, we iteratively solve a nonlinear tri-variate polynomial system in object space to find first hit point, where initial guess is determined via isotopic polygonization. ⺠Adopting initial guesses by rasterization of isotopic polygonal mesh. ⺠Isolating roots by using polar surface. ⺠Explicitly computing silhouette and anti-aliasing along silhouette.
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											Authors
												Feifei Wei, Jieqing Feng, 
											