Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
10336954 | Computers & Graphics | 2011 | 13 Pages |
Abstract
⺠Narrow FOV in AR and VE demands an effective overview for off-screen objects. ⺠Current interfaces are weak at height display, occlusion, and/or human reference frame. ⺠We solve the problems by a novel mapping function from 3D coordinates to a 2D fisheye. ⺠We further enhance the fisheye usability by a dynamic magnification method. ⺠Our method was faster and more accurate than existing methods in the user study.
Related Topics
Physical Sciences and Engineering
Computer Science
Computer Graphics and Computer-Aided Design
Authors
Hyungeun Jo, Sungjae Hwang, Hyunwoo Park, Jung-hee Ryu,