Article ID Journal Published Year Pages File Type
10336954 Computers & Graphics 2011 13 Pages PDF
Abstract
► Narrow FOV in AR and VE demands an effective overview for off-screen objects. ► Current interfaces are weak at height display, occlusion, and/or human reference frame. ► We solve the problems by a novel mapping function from 3D coordinates to a 2D fisheye. ► We further enhance the fisheye usability by a dynamic magnification method. ► Our method was faster and more accurate than existing methods in the user study.
Related Topics
Physical Sciences and Engineering Computer Science Computer Graphics and Computer-Aided Design
Authors
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