Article ID Journal Published Year Pages File Type
10336967 Computers & Graphics 2005 9 Pages PDF
Abstract
We present a new algorithm to compute a geodesic path over a triangulated surface. Based on Sethian's Fast Marching Method and Polthier's straightest geodesics theory, we are able to generate an iterative process to obtain a good discrete geodesic approximation. It can handle both convex and non-convex surfaces.
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Related Topics
Physical Sciences and Engineering Computer Science Computer Graphics and Computer-Aided Design
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