Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
10339118 | Computer Networks | 2005 | 11 Pages |
Abstract
Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distortions in the rendered view, they can be modified to realize the bullet time effect, where a player can get more reaction time by slowing down the surrounding game world. In this paper, we examine the concepts behind local perception filters and extend them to cover artificially increased delays. The presented methods are implemented in a testbench program, which is used to study the usability and limitations of the approach.
Related Topics
Physical Sciences and Engineering
Computer Science
Computer Networks and Communications
Authors
Jouni Smed, Henrik Niinisalo, Harri Hakonen,