Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
10343711 | Microprocessors and Microsystems | 2005 | 6 Pages |
Abstract
Recently, most 3D graphics rendering processors include a pixel cache storing z-data and color data to reduce the memory latency and bandwidth requirement. In this paper, we propose an effective pixel cache architecture to improve the performance of the rendering processors. z-Data are selectively stored into either a main cache or an auxiliary buffer based on the result of z-test, while color data are stored into the auxiliary buffer. Simulation results show that the 16KB proposed cache architecture provides better performance than the 32KB conventional cache architecture.
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Physical Sciences and Engineering
Computer Science
Computer Networks and Communications
Authors
Kil-Whan Lee, Woo-Chan Park, Il-San Kim, Tack-Don Han,