Article ID Journal Published Year Pages File Type
10343711 Microprocessors and Microsystems 2005 6 Pages PDF
Abstract
Recently, most 3D graphics rendering processors include a pixel cache storing z-data and color data to reduce the memory latency and bandwidth requirement. In this paper, we propose an effective pixel cache architecture to improve the performance of the rendering processors. z-Data are selectively stored into either a main cache or an auxiliary buffer based on the result of z-test, while color data are stored into the auxiliary buffer. Simulation results show that the 16KB proposed cache architecture provides better performance than the 32KB conventional cache architecture.
Keywords
Related Topics
Physical Sciences and Engineering Computer Science Computer Networks and Communications
Authors
, , , ,