Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
10348725 | Simulation Modelling Practice and Theory | 2005 | 13 Pages |
Abstract
We achieve fast and stable deformation of tetrahedral meshes by means of a GPU-based implicit solver and present a hardware-based single-pass raycaster for deformed tetrahedral meshes. Thus, direct visualization of the inner structures of the deformed mesh is possible, while keeping the data on the graphics hardware throughout the entire simulation.
Related Topics
Physical Sciences and Engineering
Computer Science
Computer Science (General)
Authors
Eduardo Tejada, Thomas Ertl,