Article ID Journal Published Year Pages File Type
10348725 Simulation Modelling Practice and Theory 2005 13 Pages PDF
Abstract
We achieve fast and stable deformation of tetrahedral meshes by means of a GPU-based implicit solver and present a hardware-based single-pass raycaster for deformed tetrahedral meshes. Thus, direct visualization of the inner structures of the deformed mesh is possible, while keeping the data on the graphics hardware throughout the entire simulation.
Related Topics
Physical Sciences and Engineering Computer Science Computer Science (General)
Authors
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