Article ID Journal Published Year Pages File Type
10363075 Displays 2014 32 Pages PDF
Abstract
This study explored the effects of discomfort glare on detecting and processing peripheral visual information in a complex visual task. The task consisted of comparing the orientation of arrows presented in the central visual field and at 18° in the periphery. The arrows were superimposed on a background video and presented by a projection system in virtual reality. 50% of the presentations were preceded by a mild glare scene with a luminance of 25 cd/m2 flashed prior to the stimulus. Experimental results of 56 participants were analyzed using the theory of signal detection. A significant difference (two-tailed t-test p = 0.01) in detectability of stimuli (d′glare = 1.87; d′no glare = 2.11; Δd′ = 0.24) was obtained when comparing the performance in the two situations of glare. Results show that discomfort glare impairs peripheral visual performance in attending stimuli in a virtual reality environment. We therefore propose to consider discomfort glare as a factor affecting performance in detecting peripheral visual information. Discomfort glare should be included as a quality criterion in rating visual information, as is done in present standards of displays and lighting.
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Physical Sciences and Engineering Computer Science Hardware and Architecture
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