Article ID Journal Published Year Pages File Type
10438276 Journal of Economic Psychology 2012 12 Pages PDF
Abstract
► We use a massively multiplayer online role-playing game (MMORPG) as a site for virtual economic experiment. ► We use Runescape players to test theories of the endowment effect. ► Individuals with more trading experience are less likely to exhibit status quo behaviour in trade. ► Highly experienced individuals are more likely to swap the item rather than keep it. ► Virtual economies may be useful venues for field experiments.
Related Topics
Social Sciences and Humanities Business, Management and Accounting Marketing
Authors
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