Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
10438276 | Journal of Economic Psychology | 2012 | 12 Pages |
Abstract
⺠We use a massively multiplayer online role-playing game (MMORPG) as a site for virtual economic experiment. ⺠We use Runescape players to test theories of the endowment effect. ⺠Individuals with more trading experience are less likely to exhibit status quo behaviour in trade. ⺠Highly experienced individuals are more likely to swap the item rather than keep it. ⺠Virtual economies may be useful venues for field experiments.
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Authors
Yannick Ferreira De Sousa, Alistair Munro,