Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
350145 | Computers in Human Behavior | 2016 | 11 Pages |
•Existing research linking game-based training to teamwork is reviewed.•Future research opportunities in the area of game-based training are identified.•Propositions linking game-based training to teamwork are described.
The modern workplace has become increasingly complex as a function of numerous factors, including technological and economic growth. Teams are more frequently implemented within organizations to facilitate high performance within these complex, dynamic conditions. Game-based training has become a common method of delivering training to teams, paralleling the recent trend towards gamification, which refers to integrating games into traditionally non-game based settings. However, the extant literature remains nascent as there is a dearth of theory relating independent game attributes to teamwork behaviors. Specifically, it is unknown why or how game-based training may foster desired competencies within teams. To address this gap, the present article conducts a systematic review to identify opportunities for research and potential relationships between game attributes and teamwork behaviors. These proposed relationships are ultimately intended to uncover the manner in which game-based training can be leveraged to facilitate effective teamwork.