Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
350853 | Computers in Human Behavior | 2013 | 5 Pages |
Abstract
In this study, 154 students individually played a challenging physics video game for roughly 4Â h. Based on time data for both solved and unsolved problems derived from log files, we created a game-based assessment of persistence that was validated against an existing measure of persistence. We found that the game-based assessment of persistence predicted learning of qualitative physics after controlling for gender, video game experience, pretest knowledge and enjoyment of the game. These findings support the implementation of a real-time formative assessment of persistence to be used to dynamically change gameplay.
Related Topics
Physical Sciences and Engineering
Computer Science
Computer Science Applications
Authors
Matthew Ventura, Valerie Shute,