Article ID Journal Published Year Pages File Type
351061 Computers in Human Behavior 2013 9 Pages PDF
Abstract

We conducted an experiment to evaluate the use of embodied survey bots (i.e., software-controlled avatars) as a novel method for automated data collection in 3D virtual worlds. A bot and a human-controlled avatar carried out a survey interview within the virtual world, Second Life, asking participants about their religion. In addition to interviewer agency (bot vs. human), we tested participants’ virtual age, that is, the time passed since the person behind the avatar joined Second Life, as a predictor for response rate and quality. The human interviewer achieved a higher response rate than the bot. Participants with younger avatars were more willing to disclose information about their real life than those with older avatars. Surprisingly, the human interviewer received more negative responses than the bot. Affective reactions of older avatars were also more negative than those of younger avatars. The findings provide support for the utility of bots as virtual research assistants but raise ethical questions that need to be considered carefully.

► We provide support for the utility of automated avatars as virtual research assistants. ► Automated avatars are more efficient than human-controlled avatars in conducting survey interviews. ► Human-controlled avatars received more negative responses than an automated avatar. ► Virtual world experience predicted the willingness to disclose real-life information. ► Interviewer agency had no influence on real-life disclosure.

Related Topics
Physical Sciences and Engineering Computer Science Computer Science Applications
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