Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
351128 | Computers in Human Behavior | 2012 | 10 Pages |
3D online multi-user virtual environments (MUVEs) have a lot of potential in supporting older people in their daily lives, yet little research has been conducted to explore how older people engage with this type of technology. This paper aims to investigate the characteristics, user groups and activity patterns (particularly social networks and gift giving behaviour) of older users within a 3D online multi-user virtual environment. Data from approximately 5000 online user profiles of older and younger users from a 3D MUVE, namely IMVU, was collected for analysis. Overall, we identified several distinct patterns of use (e.g. size of social ties, level of reciprocity, etc.) among older users when compared with younger users. We also found that despite the capabilities of 3D MUVEs to provide the users immersion in alternative realities, a feature well embraced by younger users in this study, older users seemed more interested in activities which serve as an extension to their physical life.
► Older people participate in virtual world activities as an extension of their physical life. ► Our analysis showed distinct patterns of how older people engaged with 3D MUVEs. ► Older people were able to use 3D MUVEs to develop social relationships.