Article ID Journal Published Year Pages File Type
351167 Computers in Human Behavior 2013 8 Pages PDF
Abstract

The aim of this study was to apply the cognitive behavioral model of problematic Internet use to the context of online game use to obtain a better understanding of problematic use of online games and its negative consequences. In total, 597 online game playing adolescents aged 12–22 years participated in this study. Results showed that the cognitive behavioral model of problematic Internet use can also be used in the context of online game use. More specifically, preference for online social interaction, mood regulation and deficient self-regulation appeared to play an important role in predicting negative outcomes from problematic online game use. Together, these cognitions and behaviors explained 79% of the variance of negative outcomes scores. These findings can be used to develop strategies that aim at reducing problematic online game behavior and its negative consequences.

► We examined problematic online game use among adolescents aged 12–22 years. ► The cognitive behavioral model of problematic Internet use was applied. ► The model is also useful in the context of problematic online gaming. ► Deficient self-regulation is the key factor in explaining negative outcomes. ► Preference for online social interaction and mood regulation are also important.

Related Topics
Physical Sciences and Engineering Computer Science Computer Science Applications
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