Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
351408 | Computers in Human Behavior | 2012 | 6 Pages |
The present research tests the idea that playing a team-player video game in which players work together as teammates and assist each other in achieving a common goal ameliorates the negative effects of violent video game play on cooperative behavior. In fact, two studies revealed that, relative to a single-player mode, playing a cooperative team-player violent video game increased cooperation in a decision dilemma task. Importantly, cooperative behavior generalized across targets in that the decision dilemma was played with a partner who was not the video game play partner. Mediation analyses revealed that cooperative team-play promoted feelings of cohesion, which activated trust norms, which in turn increased cooperative behavior.
► Participants play a violent video game either in a team or on their own. ► Afterwards they play a mixed-motive game with a new partner. ► Two studies reveal that team-play increases cooperative behavior.