Article ID Journal Published Year Pages File Type
351410 Computers in Human Behavior 2012 12 Pages PDF
Abstract

This study examined the effects of scripting learners’ use of two types of representational tools (i.e., causal and simulation) on their online collaborative problem-solving. Scripting sequenced the phase-related part-task demands and made them explicit. This entailed (1) defining the problem and proposing multiple solutions (i.e., problem-solution) and (2) evaluating solutions and coming to a definitive solution (i.e., solution-evaluation). The causal tool was hypothesized to be best suited for problem solution and the simulation tool for solution evaluation. Teams of learners in four experimental conditions carried out the part-tasks in a predefined order, but differed in the tools they received. Teams in the causal-only and simulation-only conditions received either a causal or a simulation tool for both part-tasks. Teams in the causal-simulation and simulation-causal conditions received both tools in suited and unsuited order respectively. Results revealed that teams using the tool suited to each part-task constructed more task appropriate representations and were better able to share and negotiate knowledge. As a consequence, they performed better on the complex learning-task. Although all learners individually gained more domain knowledge, no differences were obtained between conditions.

► Qualitative representations should be introduced before quantitative ones. ► Constructing part-task specific representations evokes communicative activities. ► Constructing part-task specific representations fosters individual and team learning. ► Future research should examine the applicability in other domains and learning-tasks.

Related Topics
Physical Sciences and Engineering Computer Science Computer Science Applications
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