Article ID Journal Published Year Pages File Type
351932 Computers in Human Behavior 2008 16 Pages PDF
Abstract

New information and communication technologies and emerging learning models have triggered a new wave of educational innovation-electronic learning (E-learning). This study utilizes a hypercube innovation model to analyze the differences in technology and learning models (instruction model/environment) used in traditional classroom learning versus E-learning environments. The results show that the innovation from traditional classroom learning to E-learning is radical for both the learner and instructor, leading to drastic changes in the technology and learning model. For educational institutions, the technology is a fundamental change, while the learning model is reinforced. From the dynamic capability perspectives, a set of core capabilities needed for successfully exploiting E-learning is identified. These results provide insight for learners, instructors and educational institutions for enhancing their understanding of E-learning innovation, and provide guidelines to help E-learning stakeholders adapt from the traditional classroom to E-learning environments.

Related Topics
Physical Sciences and Engineering Computer Science Computer Science Applications
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