Article ID Journal Published Year Pages File Type
357635 International Review of Economics Education 2010 18 Pages PDF
Abstract

This article examines pedagogical lessons derived from the learning theory embodied in commercially successfully video games and their link to reported increases in ‘fluid intelligence’ of student populations. The scholarly literature in this area is reviewed in order to elicit practical principles by which to guide the development of instructional video game modules for the teaching of economics. The authors’ experiences in developing and pilot testing such a module, and in subsequently guiding student research efforts to develop an additional module, are then reviewed.The paper concludes that harnessing the benefits of video game technologies in the service of teaching and learning economics is both pedagogically sound and feasible for individual instructors.

Related Topics
Social Sciences and Humanities Economics, Econometrics and Finance Economics and Econometrics