Article ID Journal Published Year Pages File Type
381879 Entertainment Computing 2011 8 Pages PDF
Abstract

A sedentary lifestyle is linked to many health problems, including diabetes, heart disease, and obesity. Active games attempt to offer a solution by encouraging players to be more physically active through the use of entertaining media. We present a framework for a massively multiplayer online exergame (MMOE), that combines elements of persuasive technology and massively multiplayer online games to provide players with a customized, social gaming experience with the potential for long-term engagement and measurable physical benefits. We then examine our own exergaming system, sensor network for active play (SNAP), to assess its suitability in an MMOE context. We then address several technical and usability challenges in the development of an MMOE, including pose selection, training, recognition, and presentation methods.

Research highlights► We present a framework for a massively multiplayer online exergame. ► We outline issues for pose selection, training, recognition, and presentation. ► We compare direct, mirrored, side, back, and feedback pose presentation methods. ► We conclude that players respond more rapidly to a mirrored pose view.

Related Topics
Physical Sciences and Engineering Computer Science Artificial Intelligence
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