Article ID Journal Published Year Pages File Type
381882 Entertainment Computing 2011 7 Pages PDF
Abstract

Our work has focused on support for film or television scriptwriting. Since this involves potentially varied story-lines, we note the implicit or latent support for interactivity. Furthermore the film, television, games, publishing and other sectors are converging, so that cross-over and re-use of one form of product in another of these sectors is ever more common. Technically our work has been largely based on mathematical algorithms for data clustering and display. Operationally, we also discuss how our algorithms can support collective, distributed problem-solving.

Research highlights► Starting with filmscript we study textual analysis in order to reveal trends and patterns. ► Such trends and patterns are then used in statistical or machine learning applications. ► Moving from narrative analysis to narrative synthesis, we propose techniques, applied interactively, for selecting and integrating component parts of narrative. ► We focus both on application domains and the underlying software tool sets used.

Related Topics
Physical Sciences and Engineering Computer Science Artificial Intelligence
Authors
, , ,