Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
381895 | Entertainment Computing | 2009 | 11 Pages |
Abstract
This paper reports on the design of a vision-based exercise monitoring system. The system aims to promote well-being by making exercise sessions enjoyable experiences, either through real-time interaction and instructions proposed to the user, or via experience sharing or group gaming with peers in a virtual community. The use of avatars is explored as means of representation of the user’s exercise movements or appearance, and the system employs user-centric approaches in visual processing, behavior modeling via history data accumulation, and user feedback to learn the user’s appreciation. A preliminary user survey study has been conducted to explore the avatar appreciations across different types of social contexts.
Keywords
Related Topics
Physical Sciences and Engineering
Computer Science
Artificial Intelligence
Authors
Jingyu Cui, Yasmin Aghajan, Joyca Lacroix, Aart van Halteren, Hamid Aghajan,