Article ID Journal Published Year Pages File Type
381907 Entertainment Computing 2012 7 Pages PDF
Abstract

The efficiency of three forward-pruning techniques, i.e., futility pruning, null-move pruning, and LMR, is analyzed in shogi, a Japanese chess variant. It is shown that the techniques with the α–β pruning reduce the effective branching factor of shogi endgames to 2.8 without sacrificing much accuracy of the search results. Because the average number of the raw branching factor in shogi is around 80, the pruning techniques reduce the search space more effectively than in chess.

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Physical Sciences and Engineering Computer Science Artificial Intelligence
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