Article ID Journal Published Year Pages File Type
381919 Entertainment Computing 2014 12 Pages PDF
Abstract

•Space syntax is proposed as a means of evaluating game space.•Integration describes accessibility of complex game space.•Isovists analysis describes relationship between tension and relief.•Visibility/accessibility discrepancy shows how configuration structures movement.

Three measures drawn from space syntax are proposed as means of describing game spaces with a view to a morphological critical analysis. These measures are: core integration and segregation, isovist area, and visibility/accessibility discrepancy (VAD). The measures are applied to the JBA headquarters levels in the stealth game Splinter Cell: Double Agent in order to evaluate the space in terms of the navigational challenges and affordances with which it presents the player and in terms of the rhythms of tension and relief inherent in its layout. It is demonstrated how these challenges and rhythms are married to the specific game tasks and events that each level contains.

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Physical Sciences and Engineering Computer Science Artificial Intelligence
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