Article ID Journal Published Year Pages File Type
384140 Expert Systems with Applications 2012 14 Pages PDF
Abstract

Mobile learning provides a ubiquitous learning context for the learners to select appropriate learning paths and learning objects. Adaptive learning methods and correct learning path planning can help to achieve the goal of learning anytime and anywhere. Moreover, the display ability of mobile learning devices has become a key factor affecting the interest and acquisition time of learners. Achieving the desired functionality is currently an important topic in the field of mobile learning. This paper uses competency-based learning as the basis to evaluate the knowledge deficiency that the learner must overcome. We then use carrier selection, fuzzy interpolation computation, and ant-genetic algorithm techniques to select the appropriate learning paths and objects. Finally, we use NFC’s point-to-point technology to transfer the learning content in the learning device to a larger screen with NFC capability in the user’s environment to display the same content, thus providing a complete learning system.

► The NFC technology migrates the learning content from mobile devices to a bigger screen. ► The fuzzy interpolation algorithm computes the connections between learning objects, their competencies, and their career plans. ► The ant-genetic algorithm establishes the learning paths based on learning objects and learners’ past performance..

Related Topics
Physical Sciences and Engineering Computer Science Artificial Intelligence
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