| Article ID | Journal | Published Year | Pages | File Type | 
|---|---|---|---|---|
| 389058 | Expert Systems with Applications | 2006 | 5 Pages | 
Abstract
												In a time-to-market environment, designers may not be able to incorporate all the design features in a computer game. For each feature, there are several levels of implementation, which is corresponded to different levels of benefit as well as cost. Therefore, a trade-off decision for determining appropriate levels of implementation is very important, yet has been rarely studied in literature. This paper presents an approach to solve the trade-off decision problem. This approach applies the neural network technique and develops a genetic algorithm to optimize the design of computer games. By this approach, a near-optimal design alternative can be identified in a timely fashion.
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											Authors
												Shang Hwa Hsu, Feng-Liang Lee, Muh-Cherng Wu, 
											