Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
414253 | Computational Geometry | 2015 | 14 Pages |
Abstract
A bottleneck plane perfect matching of a set of n points in R2R2 is defined to be a perfect non-crossing matching that minimizes the length of the longest edge; the length of this longest edge is known as bottleneck . The problem of computing a bottleneck plane perfect matching has been proved to be NP-hard. We present an algorithm that computes a bottleneck plane matching of size at least n5 in O(nlog2n)O(nlog2n)-time. Then we extend our idea toward an O(nlogn)O(nlogn)-time approximation algorithm which computes a plane matching of size at least 2n5 whose edges have length at most 2+3 times the bottleneck.
Related Topics
Physical Sciences and Engineering
Computer Science
Computational Theory and Mathematics
Authors
A. Karim Abu-Affash, Ahmad Biniaz, Paz Carmi, Anil Maheshwari, Michiel Smid,